![]() ![]() It's primitive, but like rendered actors in games, it's a look I have a bit of a soft spot for all these years later. This same technique has been used in games like Killer Instinct, Cruis'N USA, and the Donkey Kong Country series. The courses are rendered and textured in polygons, while the characters and weapons/items are pre-rendered sprites to give the ability to view them from multiple angles. Going back to Mario Kart 64's visuals, because the Mario universe doesn't rely on overly detailed character designs and cater more towards a colorful aesthetic, it's not completely laughed out of the room for looking like mildew covered lasagna by 2004. Characters also used to have signature attacks (Bowser had a fireball, Peach used a poison mushroom, etc.), granted mostly the CPU used them, but it added some personality to the roster. While similar mechanics like weight classes were retained (I remain sad it's been seemingly removed in favor of customized karts), some tiny things like character themes playing after winning first place were dropped. At the same time, a few tiny things were removed in this sequel that I personally liked. Mario Kart 64 is very good at this, with a few changes to its core. You don't play Mario Kart seeking a robust racing simulation experience, but for the insane, arcadey mayhem that feels a little more like a fighting game than a racer. The courses are bigger, there's more of them, and unlike most games per this era, it didn't have that odd, blocky look that most games suffered from in the polygon era. The roster remains the same as SNES Mario Kart, the only change is Koopa Trooper has been replaced by the increasingly popular newer character Wario. ![]() I've talked about how I feel Mario Kart Super Circuit on the Gameboy Advance is one of the best, most unspoken Kart games in the series, its predecessor here borrowed a lot of its gameplay.ĭeveloped by Nintendo's EAD, Mario Kart was initially released in Japan in 1996 and hit worldwide retailers in 1997. ![]() Given the success and appeal of the N64's 4-player controller ports, Mario Kart 64 was a choice party game in the mid 90's and one of the choice titles on the platform. For the longest time I can remember, Mario Kart 64 is usually declared the best in the series, often wrestling with Mario Kart Double Dash for favorite among fans. ![]()
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